UNITY GAMES
UNITY GAMES
UNITY GAMES
2015 - 2019
2015 - 2019
2015 - 2019
Hobbyist mobile games I designed and programmed.
Hobbyist mobile games I designed and programmed.
Hobbyist mobile games I designed and programmed.
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For a time I was playing around and making Unity games in my spare time under the company name of RockSoft. I released several on the App Store with one being featured by Apple. Because this was a hobby, I did all the artwork, animations, programming and deployment. While I have always known a good deal of javascript and HTML in my career, learning Unity pushed what I thought I'd be possible to do on my own. My success with designing for technical products comes from my previous passion for building these games.
For a time I was playing around and making Unity games in my spare time under the company name of RockSoft. I released several on the App Store with one being featured by Apple. Because this was a hobby, I did all the artwork, animations, programming and deployment. While I have always known a good deal of javascript and HTML in my career, learning Unity pushed what I thought I'd be possible to do on my own. My success with designing for technical products comes from my previous passion for building these games.
For a time I was playing around and making Unity games in my spare time under the company name of RockSoft. I released several on the App Store with one being featured by Apple. Because this was a hobby, I did all the artwork, animations, programming and deployment. While I have always known a good deal of javascript and HTML in my career, learning Unity pushed what I thought I'd be possible to do on my own. My success with designing for technical products comes from my previous passion for building these games.
Company
Company
RockSoft
RockSoft
Year
Year
2015 - 2019
2015 - 2019
Skills
Skills
Product Design
UI / UX
Development
KEYNECT
KEYNECT
Keynect was a passion project of mine that helped introduce me to Unity and coding for games. This 100+ level puzzle experience was featured in the App Store when it was released in 2018. All the artwork, sound effects, animations and coding were done by myself as a side project after work.
Keynect was a passion project of mine that helped introduce me to Unity and coding for games. This 100+ level puzzle experience was featured in the App Store when it was released in 2018. All the artwork, sound effects, animations and coding were done by myself as a side project after work.
Keynect was a passion project of mine that helped introduce me to Unity and coding for games. This 100+ level puzzle experience was featured in the App Store when it was released in 2018. All the artwork, sound effects, animations and coding were done by myself as a side project after work.
PINBOWL
PINBOWL
This hyper-casual game with 75 levels was something I created over the course of 3 weeks. I run tests with several mobile game publishers but ultimately it missed the mark of 50% day 5 retention. It was an eye opening experience into hyper-casual mobile games that ultimately made me decide to stop building game ;(
This hyper-casual game with 75 levels was something I created over the course of 3 weeks. I run tests with several mobile game publishers but ultimately it missed the mark of 50% day 5 retention. It was an eye opening experience into hyper-casual mobile games that ultimately made me decide to stop building game ;(
This hyper-casual game with 75 levels was something I created over the course of 3 weeks. I run tests with several mobile game publishers but ultimately it missed the mark of 50% day 5 retention. It was an eye opening experience into hyper-casual mobile games that ultimately made me decide to stop building game ;(
PUZZLE MASTER
PUZZLE MASTER
Prior to PinBowl I created PuzzleMaster in 1 week. This hyper-casual game with 20 levels was designed to be immediately interesting and intuitive to play. The goal was to place puzzle pieces in order while avoiding obstacles.
Prior to PinBowl I created PuzzleMaster in 1 week. This hyper-casual game with 20 levels was designed to be immediately interesting and intuitive to play. The goal was to place puzzle pieces in order while avoiding obstacles.
Prior to PinBowl I created PuzzleMaster in 1 week. This hyper-casual game with 20 levels was designed to be immediately interesting and intuitive to play. The goal was to place puzzle pieces in order while avoiding obstacles.
More Work
FIGMA PORTFOLIO
FIGMA PORTFOLIO
To view my work in Figma: https://tinyurl.com/yesjasper
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UI/UX PRODUCT DESIGNER
UI/UX PRODUCT
DESIGNER
©2024 Andrew Jasper
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